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Nyre >> #38472
Posted on 2013-12-24 22:36:55 Score: 5 (vote Up/Down)   (Report as spam)
Choice. The hero of time is probably best represented as Choice.

Chocoboo >> #38473
Posted on 2013-12-25 00:01:05 Score: 1 (vote Up/Down)   (Report as spam)
^Explain, please.

Many people consider the other meaning of Time to be Death/Endings/Destruction since they pair it up to the Space aspect as its counterpart(which they associated that with Birth/Beginnings/Creation). In support of those meanings, characters associated with Time usually have some hobby or action that is related to death(Dave's dead things collection, Aradia's interest in death and curiosity of things falling apart, Caliborn/Lord English rampage of destruction of the universe), while the Heroes of Space have something related to life or creation such as Jade's interest in gardening, Kanaya topiary hobby and martiorb duties, Calliope creating scenarios of her friends through fanart/fanfiction.

Not to mention some general objects that are found in a Time/Space session such as frogs and forge, which are essential in creating a new universe, are located on the Space player's planet, while a Beat Mesa analog, which is a reset button that erases the old universe for a new one, is located on the Time player's planet.

And then there is the point that a Time-only session is called a dead session.

Snuffleheim >> #38474
Posted on 2013-12-25 00:55:35 Score: 1 (vote Up/Down)   (Report as spam)
I'd have to agree with Nyre, here. Those things you mentioned are all associated with the characters rather than the aspect. I don't really see much of a connection between Time aspect itself and entropy, conceptually speaking, let alone between Space and creation. I suppose you could argue that Time's always progressing towards an end, but I would argue right back that that logic makes the entire point of the aspect its opposite (in this case its stopping as opposed to its actual progression) and that's only Void's business if any. Why would Time be about the end rather than the actual passage of Time itself? Choice, on the other hand makes a certain amount of conceptual sense, especially since Time players seem to always be dealing with action (his own in Dave's case and others' in Aradia's) when exercising their aspect. And Space being associated with beginnings seems just a plain non-sequitur to me. How does creation follow from Space? I really don't see anything in particular at a conceptual level. Especially since "beginning" is as much a temporal concept as "end".

...although now that I think of it, given that arc with Dave, Terezi, and her coin, you could also make an argument for choice being associated with Mind, I guess.

Snuffleheim >> #38475
Posted on 2013-12-25 00:57:07 Score: 2 (vote Up/Down)   (Report as spam)
Whoops, forgot to mention how awesome I thought the rest of these were before hitting "Post". Because yes. This is great.

Chocoboo >> #38479
Posted on 2013-12-25 02:00:18 Score: 1 (vote Up/Down)   (Report as spam)
But why would choice be exclusive to Time players when the one of the general themes of Homestuck is about the choices and result everyone makes?

Nyre >> #38480
Posted on 2013-12-25 02:09:03 Score: 1 (vote Up/Down)   (Report as spam)
Exactly what was said. I didn't think about things from a character aspect, but more as the aspect and what it supposed to represent. I found it weird that all of the aspects had a beneficial quality -- spirit, knowledge, creation, health, etc. and then when it came to time it became something that represent diffusion and chaos. This got me thinking "what is it that best resolves characters in this aspect?" And the one that best represented it, to me, was choice.

In it's ideal form, people in this role were given the ultimate freedom of choice. It is their opportunity to choose what time they wish to go and how they wish to steer the direction of the session. Through their ability to go back in time they had that freedom. And yet, paradoxically, they also are given most harshest penalty if they choose incorrectly. Through a misplaced application of their ability they may doom their session to a timeline that will bring ruination to everyone. So this is the dilemma of choice: success and failure, victory and defeat, life and death. Those that are in this role must know the absolution of their decisions and live with the consequences -- even if it will doom them.

While we're on the subject, I would also put "Resolution" to the Doom aspect.

Snuffleheim >> #38481
Posted on 2013-12-25 03:30:19 Score: 1 (vote Up/Down)   (Report as spam)
One could also argue that Homestuck's choice theme is most often associated with Time shenanigans, although I wouldn't go so far as to say "exclusively".

I disagree with the Doom thing. "Resolution" takes away from the associations with often-capricious and confusing fate. "Circumstance" on the other hand, connects nicely to both the fate meaning AND the judgement one.

Anonymous >> #38609
Posted on 2013-12-31 17:06:17 Score: 1 (vote Up/Down)   (Report as spam)
Lookit all those walls o' text.

Xenrek >> #38611
Posted on 2013-12-31 18:41:33 Score: 1 (vote Up/Down)   (Report as spam)
I would never associate time with choice. They are more inevitability. Responsible for ensuring the life or death of friends and allies as the universe dictates, so that they all don't end in oblivion.

Basically, wouldn't associate an aspect telling you you have to die a million ways and kill you best friend a hundred times to avoid oblivion with any form of free will.

Then again, free will in hpmestuck is questionable at best, due to time shenanigans in the first place.

Snuffleheim >> #38615
Posted on 2013-12-31 20:02:05 Score: 1 (vote Up/Down)   (Report as spam)
^Hmm. You have a point. I'm not sure what I would put there.


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